For The Win

What were our achievements in the last sprint?

Successfully deployed the new authentication system - Achievement Unlocked! 🏆
Cleared our bug backlog - Party bonus XP earned!
Completed user research ahead of schedule - Speed run achievement!
Level Up

What attributes should we level up next?

Need to increase our code review speed stat
Should level up our documentation skills to tier 2
Time to upgrade our deployment pipeline equipment
Side Quests

What side quests did we complete?

Mentored junior developer in React - Teaching skill increased!
Created helpful documentation while fixing bugs - Wisdom +1
Helped marketing team with technical review - Alliance strengthened
Boss Fight

What are the big challenges coming our way?

Major system migration approaching - Level 80 Boss Battle!
Technical debt in core module - Hidden Boss discovered
Tight deadline for Q4 release - Time Trial Boss incoming

What is the RPG Retrospective?

The RPG (Role-Playing Game) Retrospective transforms team reflection into an engaging adventure using familiar gaming concepts. By framing achievements as victories, improvements as character development, and challenges as boss battles, teams can approach retrospectives with renewed enthusiasm and creativity. This format taps into gaming mechanics that motivate players - achievement, progression, and overcoming challenges - and applies them to team improvement. It helps teams view their work through a fresh lens, making the retrospective process more engaging while maintaining its effectiveness. Particularly effective with software development teams and gaming enthusiasts, this format encourages participants to think metaphorically about their work, leading to more creative insights and memorable action items.

RPG Retrospective Format

For The Win

What were our achievements in the last sprint?

Frame team accomplishments as epic victories or completed quests. Encourage participants to celebrate both major wins and smaller achievements, just as games reward both main quests and side missions. Consider using gaming terminology like 'critical hits' or 'rare items found' to maintain the theme.

Level Up

What attributes should we level up next?

Guide the team in identifying skills, processes, or capabilities that need improvement. Use RPG character development as a metaphor for team growth. Consider framing improvements in terms of skills, attributes, or equipment upgrades.

Side Quests

What side quests did we complete?

Focus on unexpected wins, additional tasks, or helpful activities that weren't part of the main objectives. These might include helping other teams, learning new skills, or improving processes. Emphasize how side quests often provide valuable experience and unexpected rewards.

Boss Fight

What are the big challenges coming our way?

Present upcoming challenges as boss battles that require strategy and team coordination. Encourage the team to think about what 'equipment' (tools), 'skills' (capabilities), or 'party members' (resources) they'll need to overcome these challenges.

When to use this retrospective

  • When team morale needs a boost and you want to make retrospectives more engaging
  • With teams that enjoy gaming culture or need a fresh perspective on their work
  • When you want to encourage creative thinking about challenges and improvements
  • For teams that respond well to metaphors and alternative ways of framing discussions

Suggested icebreaker questions

  • If your current project was a video game, what genre would it be and why?
  • What's your favorite power-up or special ability in a game, and how could we apply that concept to our team?

Ideas and tips for your retrospective meeting

  • Keep the gaming references accessible - not everyone may be a hardcore gamer
  • Use visual aids like health bars or experience points to track progress on action items
  • Maintain a balance between fun and productivity - the format should enhance, not distract from, the retrospective's purpose
  • Consider creating character sheets for the team to track improvements over multiple sprints
  • Use gaming sound effects or music (quietly) to enhance the atmosphere
  • Rotate the 'Game Master' role to give different team members a chance to facilitate

New to retrospectives? Read our guide on how to run a retrospective →