What is the RPG Retrospective?
The RPG (role-playing game) Retrospective is a retrospective game built on ideas most gamers already know. Wins are completed quests, improvements are skills to level up, unplanned work earns bonus XP, and the next big challenge is a boss fight. It gives your team a playful way into the usual questions without changing what the retro is for. The board has four areas. For The Win is for the sprint's achievements, big and small. Level Up covers the skills, processes and tools the team wants to improve. Side Quests is for useful work that wasn't part of the plan, like helping another team or tidying up code while fixing a bug, and Boss Fight looks ahead to the big challenges coming your way. It works especially well with software teams and anyone who plays games, but keep the references simple so nobody feels left out. Because Boss Fight looks forward, you finish knowing what's ahead as well as what's behind you, and the Level Up items turn naturally into actions.
RPG retrospective format
For The Win
What were our achievements in the last sprint?
Treat the team's accomplishments as completed quests. Celebrate the big wins and the small ones, the way a game rewards main quests and side missions alike. Gaming terms like 'critical hit' or 'rare item found' keep the theme going.
Level Up
What attributes should we level up next?
Ask the team which skills, processes or tools need improving. Treat it like building a character: each improvement is a skill to train, an attribute to raise or a piece of equipment to upgrade. Pick the one or two that would help most next sprint.
Side Quests
What side quests did we complete?
This area is for useful work that wasn't part of the sprint goal, such as helping another team, learning a new skill or tidying up a process. Side quests often pay off later, so make sure the people who took them on get credit.
Boss Fight
What are the big challenges coming our way?
Present the challenges ahead as boss battles that need strategy and coordination. For each one, ask what equipment (tools), skills and party members (people) the team will need to win.
When to use this retrospective
- When team morale needs a lift and you want a more playful retrospective
- With teams that enjoy games or need a fresh way to look at their work
- When you want the team to think creatively about the challenges ahead
- For teams that respond well to metaphors and other ways of framing a discussion
Suggested icebreaker questions
- If your current project was a video game, what genre would it be and why?
- What's your favorite power-up or special ability in a game, and how could we apply that concept to our team?
Want a warm-up your team plays, not just answers out loud? Browse free icebreakers →
Ideas and tips for your retrospective meeting
- Keep the gaming references simple, since not everyone plays games
- Track action items with health bars or experience points to show progress over time
- Keep the theme in proportion: it should make the retro easier to run, not distract from it
- Create a character sheet for the team to track improvements over several sprints
- Play quiet game music or sound effects to set the atmosphere
- Rotate the 'Game Master' role so different team members get to facilitate