What is the Dark Souls Bonfire Retrospective?
The Dark Souls Bonfire Retrospective borrows the checkpoints from FromSoftware's Dark Souls games. In the game, a bonfire is where you rest, refill your flask and plan your next attempt at a boss that has already beaten you several times. This retrospective gives your team the same pause at the end of a sprint. The board has four columns. Bonfires Lit is for wins and milestones. Bosses We Fought covers the big obstacles that tested the team. You Died: Lessons Learned is where you talk about what went wrong and what it taught you. Souls & Upgrades turns all of that into actions for the next sprint. The theme earns its place in the You Died column. Dark Souls players expect to die over and over, and treating failure as part of the run makes it easier for people to own their mistakes without getting defensive. It suits teams that know the games, but each metaphor takes a sentence to explain to anyone who doesn't.
Dark Souls Bonfire retrospective format
Bonfires Lit
What wins and milestones did we reach this sprint?
Bonfires are the checkpoints the team reached: finished work, breakthroughs and moments of relief. Ask everyone to name at least one, however small. It reminds the team what's working before you get to the hard parts.
Bosses We Fought
What major challenges or obstacles tested the team?
Bosses are the big obstacles that took real effort. Treat them as hard problems, not as someone's fault. Ask what made each one tough and how the team took it on, so you can later vote on which bosses still need a plan.
You Died: Lessons Learned
Where did we fail, and what did those deaths teach us?
In Dark Souls you die a lot, and every death teaches you something about the fight. Keep this column blame-free. For each item, ask what the death taught the team, so the discussion stays on what to do differently next time.
Souls & Upgrades
What improvements and actions will we carry into the next run?
Souls are what you spend to level up. Turn the lessons from the earlier columns into specific actions, each with an owner, and add them in TeamRetro so they're tracked into the next sprint.
When to use this retrospective
- Your team knows its way around games and you want a themed retrospective with a story to it.
- Morale has dropped after a sprint full of setbacks, and you want to talk about failures without the mood getting heavy.
- Your usual Start Stop Continue retros have gone flat and the team needs a change of format.
- The team hit one or more major obstacles ('bosses') and needs to work out a plan for them.
- You want the team to get comfortable treating failure as something to learn from.
Suggested icebreaker questions
- If your past sprint were a Dark Souls boss, what would its name and signature attack be?
- What's the one 'bonfire' moment recently that made you breathe a sigh of relief?
Want a warm-up your team plays, not just answers out loud? Browse free icebreakers →
Ideas and tips for your retrospective meeting
- Set the scene with a bonfire image or quiet Dark Souls music in the background before you start.
- Keep the You Died column blame-free. Remind everyone you're there to learn from what happened, not to find who caused it.
- Timebox each column so the boss discussion doesn't take over. Aim for 8–10 minutes per column.
- Use grouping and voting in TeamRetro to find the boss most worth tackling first.
- Turn every item in Souls & Upgrades into an action with an owner, so the upgrades actually get equipped.
- Ask quieter teammates for their input directly. Even a small bonfire counts.