What is the Among Us (Agile Edition) retrospective
Inspired by the wildly popular social-deduction game, the Among Us (Agile Edition) retrospective turns the hunt for "impostors" into a playful framework for spotting what's secretly sabotaging your team's flow. Instead of accusing crewmates, your team identifies the hidden blockers, sneaky inefficiencies, and unspoken tensions that quietly undermine progress — then celebrates the "crewmates" and behaviours keeping everyone on course. It's a fun, gamified spin on the classic sprint retrospective that lowers the stakes and gets even quiet team members talking. The format works by framing reflection around game roles: completing tasks (what's done well), reporting suspicious activity (blockers and friction), identifying impostors (root causes of problems), and voting on next actions (improvements to commit to). This metaphor makes it psychologically safe to surface uncomfortable truths because the "blame" lands on the impostor concept rather than individuals. Teams find it especially useful for breaking up retro fatigue and re-energising recurring sprint reviews with a theme everyone instantly recognises. Run it in TeamRetro to keep the energy high while still capturing structured, actionable outcomes. Whether you're a Scrum team, a DevOps squad, or a remote group looking for a lighthearted yet meaningful check-in, this themed retrospective helps you uncover the real problems, recognise good work, and emerge with a clear plan — all while having a bit of fun along the way.
Among Us (Agile Edition) retrospective format
Tasks Completed
What did we accomplish and do well this sprint?
This is the 'crewmate' column where the team celebrates the tasks, wins, and good habits that kept the ship running. Encourage everyone to recognise both delivered work and positive behaviours. Keep the tone upbeat to build momentum before tackling the tougher topics, and prompt quieter members to share at least one win.
Suspicious Activity
What felt off, slowed us down or raised red flags?
Here the team reports anything that felt suspicious — friction, delays, confusing processes, or smells that something wasn't right. Frame it as 'reporting suspicious activity' rather than blaming people. This makes it safe to surface awkward issues. Group similar reports together so patterns become visible before moving to root causes.
Spot the Impostor
What is the real root cause secretly sabotaging us?
This column digs into the underlying impostors — the root causes behind the suspicious activity. Encourage the team to look past symptoms and name the systemic issues, dependencies, or process gaps that keep causing trouble. Use the suspicious activity items as evidence and 'vote' on which impostor is doing the most damage.
Vote to Eject
What actions will we commit to next sprint?
This is the action column — the team 'votes to eject' the impostors by deciding what to do about them. Convert the top root causes into concrete, owned, and time-boxed actions. Keep the list short and achievable, assign owners, and confirm how you'll check progress next retro so the improvements actually stick.
When to use this retrospective
- When recurring sprint retrospectives have grown stale and the team needs a fun, gamified format to re-engage.
- When you want to surface hidden blockers and root causes in a psychologically safe, low-blame way.
- When the team enjoys playful themes and you want quieter members to open up more easily.
- When onboarding a new team and you want a lighthearted icebreaker that still produces real action items.
Suggested icebreaker questions
- If you were the impostor on our team this sprint, what task would you have faked doing?
- Which fictional crewmate (cautious, chaotic, or always-doing-tasks) best matches your work style this sprint?
Ideas and tips for your retrospective meeting
- Keep the 'impostor' framing aimed at processes and root causes, never at individuals, to maintain psychological safety.
- Time-box each column so the playful theme doesn't eat into reaching real, actionable outcomes.
- Use dot voting to decide which impostor is causing the most damage before agreeing on actions.
- Lean into the theme with a fun icebreaker but bring everyone back to focus when it's time to commit to actions.
- Limit the number of actions you 'eject' so the team can realistically deliver them next sprint.
- Revisit last retro's actions at the start to check whether previous impostors were truly ejected.
Frequently asked questions
How long does the Among Us (Agile Edition) retrospective take?
When should I use this retrospective?
How is it different from a standard sprint retrospective?
Does the impostor framing risk blaming team members?
Is this retrospective suitable for remote teams?
How many people can take part?
New to retrospectives? Read our guide on how to run a retrospective →