Ball Point Game
Run the Ball Point agile game with your team to learn about self-organization, flow and iterative improvement. Rules, facilitation steps, debrief questions and variations.
Experiment and play in multiple teams while learning about continuous improvement
The Ball Point game helps a Scrum team experience agile delivery first-hand. By running the production process themselves, the team feels why self-organization, flow and iterative working matter — and why a short retrospective between iterations changes the result.
Learning goals
The agile production process and iterative working.
Time and format
About 60 minutes, in person or virtual.
What you need
4+ players and a set of ping pong balls (multicoloured works best).
How the game works
The objective of Ball Point is to get as many balls through the system as possible in a fixed number of iterations. Teams estimate how many they can move, run a timed round, hold a quick retrospective, then try to beat their own score — the same loop agile teams use to improve sprint over sprint.
Agile ball game rules
- There are 3 minutes per iteration and 5 iterations.
- In between, there is a 1-minute retrospective.
- The ball needs to start and end with the same person.
- The ball must have passed through everyone in the team.
- The ball must have air time.
- It can’t be passed to the person next to them.
- If the ball is dropped, it does not count.
How to facilitate
- Gather the team and explain the goal and the rules.
- Ask the team to estimate how many balls they will move in an iteration.
- Start the timer and run the iteration.
- Record the score after each round.
- Hold a timed retrospective so the team can adjust its strategy.
- Repeat for all five iterations.
Debrief questions
Run the debrief as a retrospective in TeamRetro so everyone can add their own perspective anonymously before you discuss as a group.
- What was your experience like in the game?
- How did the iterations differ?
- What changes did you make, and what effect did they have?
- How important were the retrospectives?
- How different was the last iteration from the first?
- Did you experience the concept of flow?
- Which iteration stood out?
- How did you feel working as a team?
- Did leadership change during the iterations?
- What did you learn from playing this game?
Variations
- Split a large group into smaller teams, each working in its own zone.
- Add rules around the colour or numbered sequence of the balls.
- Introduce chaos by calling out position switches mid-iteration.