Treasures Found

What wins did we collect on our quest?

We finally slayed the legacy code beast and shipped the new checkout flow on time.
Our gold this sprint: customer satisfaction scores jumped after the redesign.
I found unexpected treasure in how quickly the new teammate got up to speed.
Dragons Faced

What challenges threatened our quest?

The flaky test suite was a dragon that breathed fire on every deployment.
We battled unclear requirements that kept shifting mid-quest.
A fearsome dragon: too many context switches slowed our progress.
Fellow Adventurers

Who helped us along the way and how can we thank them?

Huge thanks to the design guild for jumping in when we were stuck.
Our scrum master was a trusty companion keeping the party on track.
The support team rescued us with quick answers on the customer escalation.
The Road Ahead

What lands and quests await us next?

Next quest: tackle the tech debt mountain before it grows taller.
Let's chart a clearer map by refining stories earlier in the sprint.
I want to explore automating our deployment ritual for safer journeys.

What is the Fantasy Quest retrospective

The Fantasy Quest retrospective retells your sprint or project as a heroic expedition. Your team looks back at the treasures it gathered, the dragons it fought and the allies who helped, then looks ahead to the lands it hasn't reached yet. The story puts a little distance between people and the work, and that often makes it easier to say what really happened. The board has four topics. Treasures Found holds the wins. Dragons Faced holds the problems and blockers. Fellow Adventurers is where you thank the people, inside and outside the team, who helped. The Road Ahead is for next steps and experiments. Under the theme these are familiar retrospective questions, so you still leave with a short list of actions. Run it at the end of a sprint, after a milestone or when your team is tired of the usual "what went well, what didn't" board. It suits creative teams and community groups who like a bit of play, and the themed prompts give quieter people an easy way in.

Fantasy Quest retrospective format

Treasures Found

What wins did we collect on our quest?

Treasures are the wins, achievements and pleasant surprises from the sprint. Ask people to include small wins as well as big ones, and to say what made each one feel like treasure. Then ask what the team could do to find more of it next time.

Dragons Faced

What challenges threatened our quest?

Dragons are the blockers, problems and frustrations the team fought along the way. Keep the focus on the obstacle, not on who was involved, so people feel safe naming it. Then ask what it would take to beat this dragon next time.

Fellow Adventurers

Who helped us along the way and how can we thank them?

This is where you thank the allies, inside and outside the team, who made the work easier. Ask people to name specific people or groups and the moment they came to the rescue.

The Road Ahead

What lands and quests await us next?

The Road Ahead covers next steps, experiments and goals for the next stretch. Use the energy from the earlier topics to name concrete actions, and agree who owns each one.

When to use this retrospective

  • When your retros have gone stale and the team needs a different way in.
  • At the end of a sprint, a major milestone or a finished project.
  • When quieter team members need a playful prompt to start talking.
  • With creative teams or community groups who enjoy a story-based format.

Suggested icebreaker questions

  • If you were a character in a fantasy quest, would you be the warrior, the wizard, the rogue, or the healer, and why?
  • What's one magical power you wish you had during the last sprint?

Want a warm-up your team plays, not just answers out loud? Browse free icebreakers →

Ideas and tips for your retrospective meeting

  • Set the scene first: ask everyone to picture the sprint as a quest before they add ideas.
  • Keep the theme light. If someone prefers plain language, their ideas sit next to the themed ones just fine.
  • Timebox each topic so the storytelling doesn't run long.
  • In Dragons Faced, talk about problems, not people, so the discussion stays blame-free.
  • Turn the strongest ideas from The Road Ahead into actions with an owner before you close.
  • Rotate the facilitator so a different person plays the storyteller each time.

Frequently asked questions

What is a Fantasy Quest retrospective?
It's a themed retrospective that retells your sprint or project as a quest. Your team adds ideas under four topics: Treasures Found, Dragons Faced, Fellow Adventurers and The Road Ahead.
How long does a Fantasy Quest retrospective take?
Plan for 45–60 minutes, depending on team size and how much each topic brings up. A timebox on each topic keeps it on track.
When should I use this format instead of a standard retrospective?
Use it when your team is tired of the usual format, after a big milestone, or when you want a lighter way into a hard conversation.
Does the fantasy theme distract from real outcomes?
No. Each topic maps to a standard retrospective question: wins, blockers, thanks and next steps. The story only changes how the questions are asked, and you still finish with actions.
Is this retrospective suitable for remote teams?
Yes. In TeamRetro everyone adds ideas anonymously and at the same time, then the team groups, votes and discusses together, so it works the same for remote and in-room teams.
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