Dragons We Slayed

What big challenges or obstacles did we overcome?

We finally tamed the flaky deployment pipeline that had been breathing fire on every release.
Slayed the monster of unclear requirements by running a clarifying workshop early in the sprint.
We took down a massive tech-debt dragon that had been lurking in the codebase for months.
Treasure We Found

What wins, gains or rewards did we collect along the way?

Unlocked a new automated testing setup that saves us hours each week.
Found the treasure of great teamwork — pair programming really paid off.
Discovered a hidden gem of a tool that streamlined our onboarding.
Traps We Triggered

What mistakes, risks or pitfalls tripped us up?

We walked straight into a scope-creep pit that swallowed half our sprint.
Triggered a trap by skipping code review under deadline pressure.
Got caught in a communication trap when two teams assumed the other was handling it.
Next Quest

What adventures and goals should the party tackle next?

Embark on a quest to automate our release notes generation.
Form a guild to document our onboarding map for new adventurers.
Set out to reduce our bug backlog by tackling five gremlins each sprint.

What is the Dungeons & Dragons Quest retrospective

Roll for initiative and gather your party! The Dungeons & Dragons Quest retrospective transforms your team's reflection into an epic adventure, framing the journey of your last sprint or project as a heroic quest filled with dragons to slay, treasure to claim, and lessons learned along the road. By casting your team as a fellow band of adventurers, this themed retrospective lowers the pressure of formal review meetings and invites creative, candid storytelling about what truly happened on the campaign trail. Inspired by the collaborative spirit of tabletop role-playing games, this format works because storytelling is a powerful way to surface insights. Team members reflect on the monsters they defeated (challenges overcome), the loot they gathered (wins and gains), the traps they triggered (mistakes and risks), and the quests still ahead (goals and next steps). The playful metaphor encourages even quieter party members to speak up, while the structure keeps the conversation grounded in real, actionable outcomes that your team can carry into the next adventure. Whether you're a seasoned guild of agile practitioners or a new party setting out on your first campaign, this retrospective builds camaraderie, sparks engagement, and produces meaningful improvement actions. Perfect for teams who love a little fantasy flavour with their continuous improvement, it turns the often-routine retrospective into a memorable shared story worth retelling.

Dungeons & Dragons Quest retrospective format

Dragons We Slayed

What big challenges or obstacles did we overcome?

This topic captures the major challenges, blockers, and difficult problems the team conquered during the period. Encourage participants to celebrate hard-won victories and reflect on how they tackled the toughest beasts. Ask the party to name the dragon and describe how they brought it down — this helps surface effective strategies worth repeating.

Treasure We Found

What wins, gains or rewards did we collect along the way?

Use this topic to highlight the positive outcomes, achievements, and good fortune the team enjoyed. Treasure can be tangible deliverables or intangible gains like new skills, stronger relationships, or smarter ways of working. Prompt the party to add their loot to the chest and explain why it sparkles.

Traps We Triggered

What mistakes, risks or pitfalls tripped us up?

This topic surfaces the missteps, hidden risks, and setbacks the party stumbled into. Keep the tone blame-free and focused on learning so people feel safe sharing. Encourage the team to disarm the trap by suggesting how to avoid or detect it next time.

Next Quest

What adventures and goals should the party tackle next?

This topic turns reflection into action by defining the next set of goals, experiments, and improvements for the team to pursue. Frame each idea as a quest with a clear objective and, ideally, a willing hero to lead it. Convert the best ideas into actions with owners so the party knows what lies ahead.

When to use this retrospective

  • When your team needs a fun, themed retrospective to re-energise reflection after a long or intense project.
  • When you want to lower the formality of a review and encourage quieter team members to share openly through storytelling.
  • When celebrating big wins and overcoming challenges, and you want a memorable way to capture lessons learned.
  • When building camaraderie in a new team and you want an engaging icebreaker-style retrospective.
  • When recurring sprint retrospectives have grown stale and you need a creative format to boost participation.

Suggested icebreaker questions

  • If you were a Dungeons & Dragons character class, which would you be and why?
  • What magical item would you want in your inventory to help with your work?

Ideas and tips for your retrospective meeting

  • Set the scene at the start by narrating the team's recent journey as a quest — a little dramatic flair helps everyone get into character.
  • Keep the metaphor light and inclusive; not everyone plays D&D, so briefly explain each topic so all party members feel welcome.
  • Timebox each phase so the storytelling stays energetic and you leave enough time to turn ideas into concrete actions.
  • Make sure every adventurer contributes — use anonymous brainstorming first so quieter voices aren't overshadowed by the loudest party member.
  • Always close by converting the best 'Next Quest' ideas into actions with clear owners so the adventure leads to real improvement.
  • Keep the tone blame-free when discussing 'Traps We Triggered' so people feel safe sharing mistakes as shared learning.

Frequently asked questions

How long does a Dungeons & Dragons Quest retrospective take?
Most teams complete it in 45 to 60 minutes. Allow extra time for setting the scene and converting your 'Next Quest' ideas into actionable items.
Do team members need to know how to play Dungeons & Dragons?
No prior experience is needed. The theme is just a playful framing, and the facilitator can briefly explain each topic so everyone can join the party regardless of their gaming background.
When should I use this retrospective instead of a standard format?
It's ideal when recurring retrospectives have grown stale, when you want to boost engagement, or when celebrating a major milestone with a fun, memorable twist.
How is it different from a Sailboat or Starfish retrospective?
It covers similar ground — wins, challenges, risks and next steps — but uses a fantasy quest metaphor that encourages storytelling and creativity, making it especially good for energising disengaged teams.
Can this work for remote or distributed teams?
Yes. Running it in TeamRetro lets distributed party members brainstorm, group, vote and create actions together in real time or asynchronously, no map or dice required.
How do I make sure the fun translates into real improvements?
Focus your facilitation on the 'Next Quest' topic by prioritising the best ideas through voting and assigning clear owners and due dates to each resulting action.

New to retrospectives? Read our guide on how to run a retrospective →