Coin Game

Get flipping with a kanban workflow challenge that will help teams stay active.

Objectifs d’apprentissage : le premier principe du Manifeste Agile, le déploiement continu.

Temps de jeu : 15 minutes.

En personne ou virtuel : les deux.

Nombre de joueurs : 3 personnes ou plus.

Ressources requises : 20 pièces – elles n’ont pas besoin d’être identiques.

Fonctionnement du jeu : le but du jeu des pièces est de découvrir le premier principe du manifeste agile, à savoir : « Notre plus haute priorité est de satisfaire le client en livrant rapidement et régulièrement des logiciels à grande valeur ajoutée. »

The Coin Game rules

The goal of this game is to work out the fastest way to deliver value to the customer as a team. Essentially this means comparing agile to traditional approaches and determining the best batch size.

Les règles sont les suivantes ;

  • There is a set number of coins representing value to the customer.
  • Each coin needs to be flipped by each person along the value chain before it is given to the customer.
  • The process is timed to see how long it takes to deliver value to the customer.
  • There will be 3+ iterations that are timed.

Gather the team and provide the goals and instructions.

Separate them into teams of 5 or 6 people. They can represent different roles in the value chain.

Have people decide the fastest way they can take turns flipping the coins and stacking them at the end of the process, ready for delivery to the customer.

After a minute of discussion, start the timer and let them play it out. Stop the timer when all the coins have been flipped by each person and stacked.

Allow a one-minute retrospective to see how they might change the strategy and then repeat the activity above.

Re-run the activity, recording the time taken for each iteration.

Once all iterations are completed, run a debrief. Tu peux poser des questions telles que ;

  • Which batch sizes did the best in terms of time? Why do you think that is?
  • Was there anything that surprised you in the game?
  • How do you think it would change if the distance between people were increased?
  • How do you think things would change if you had to wait 10 seconds each time there was a handover of coins?
  • If you introduced a change request during the game, how did that impact the process?
  • If you had compared it to the traditional waterfall approach, what differences did you notice?
  • How good were the team’s time estimates?
  • What else did you learn from this activity that you wanted to share?

Variantes du jeu Agile des pièces

Tu peux varier ce défi en ;

  • Having the teams start off by completing the task in a traditional waterfall approach where every coin was flipped by one person before it was moved to the next person. This acts as a baseline.
  • Introduisant une ou plusieurs demandes de changement dans le processus – par exemple, je ne veux que des pièces de 2 $ ou des pièces avec l’image d’un animal.
  • Have teams estimate how long it would take to complete the task at different batch times.

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