Coins Collected

What wins and achievements did we collect this round?

We shipped the new login feature ahead of schedule. That's a big coin for us.
Pair programming really helped us squash bugs faster this round.
Our daily standups were tight and focused, no wasted time.
Goombas in the Way

What blockers, obstacles or enemies slowed us down?

The flaky CI pipeline kept failing builds and wasted hours.
We were blocked waiting on approvals from another team for days.
Unclear requirements meant we had to redo part of the feature.
Power-Ups

What gave us a boost or helped us perform better?

The new automated testing suite saved us tons of manual checking.
Bringing in a subject matter expert early cleared up a lot of confusion.
Our updated definition of done made reviews way smoother.
Next Level Goals

What do we want to achieve in the level ahead?

Let's get the CI pipeline stable so it stops blocking us.
I want us to establish a clearer process for cross-team approvals.
Aim to reduce our average PR review time to under a day.

What is the Mario Bros Level Up Retrospective?

The Mario Bros Level Up Retrospective borrows the world of the Super Mario games to frame a team retro. A sprint becomes a level: you collect coins, run into Goombas, grab power-ups and head for the next castle. Most people know the imagery, and it makes it a little easier to talk about obstacles without anyone feeling blamed. The board has four columns. Coins Collected is for the wins, big and small. Goombas in the Way covers the blockers and frustrations, framed as enemies to beat rather than faults to assign. Power-Ups names the tools, practices and people that gave the team a boost, so you can do more of what works. Next Level Goals sets concrete targets for the next sprint that build on the rest of the board. It suits teams whose retros have started to feel repetitive, end-of-quarter reviews, and sessions where you want quieter people to join in. Keep the metaphor consistent and make sure the Goombas turn into actions, so the game leads to real change.

Mario Bros Level Up retrospective format

Coins Collected

What wins and achievements did we collect this round?

Coins are the wins and small victories the team earned this sprint or project. Ask everyone to celebrate both big milestones and the everyday achievements that add up. It's a good opening column because it starts the session on a positive note and recognizes contributions across the team.

Goombas in the Way

What blockers, obstacles or enemies slowed us down?

Goombas are the obstacles, blockers and frustrations that got in the team's way. Treating problems as enemies to beat keeps the discussion about the issue, not the person. Ask for specifics so these can become actions later.

Power-Ups

What gave us a boost or helped us perform better?

Power-ups are the tools, practices, people or habits that gave the team a noticeable boost, like the mushroom, fire flower or star in the game. Naming them helps the team do more of what's working next round.

Next Level Goals

What do we want to achieve in the level ahead?

This column looks ahead to the next sprint or cycle: the next level. Ask for concrete, achievable goals that build on this round's wins and lessons, and end on a forward-looking note.

When to use this retrospective

  • When your retrospectives feel repetitive and you want a themed format to get people involved again.
  • After a sprint or project milestone with clear wins to celebrate and obstacles to learn from.
  • When you want quieter team members to share more openly.
  • For team-building sessions or end-of-quarter reviews where a lighter, game-themed tone fits.

Suggested icebreaker questions

  • If you could have one Mario power-up at work this week, would it be the super mushroom, fire flower, or invincibility star, and why?
  • Which video game character best represents how your sprint went, and what would they say about it?

Want a warm-up your team plays, not just answers out loud? Browse free icebreakers →

Ideas and tips for your retrospective meeting

  • Introduce the theme at the start. A quick nod to the Mario games gets everyone into a playful mindset.
  • Keep the metaphor consistent: coins are wins, Goombas are blockers, power-ups are boosts. That makes it easy to know where each idea goes.
  • Timebox each column so the game keeps moving and you don't get stuck on one level.
  • Make sure the Goombas turn into concrete actions, so the theme doesn't replace real follow-through.
  • Ask everyone to add at least one coin, so recognition comes from the whole team instead of a few voices.
  • Watch for the loudest voices taking over. Anonymous ideas and grouping in TeamRetro help balance participation.

Frequently asked questions

How long does a Mario Bros Level Up retrospective take?
A typical session takes 45 to 60 minutes for a team of five to eight. Give each of the four columns 8 to 12 minutes, plus time for voting and actions.
When should I use the Mario Bros Level Up retrospective?
It works best at the end of a sprint, project or quarter, especially when your usual retro feels stale and you want something lighter.
How is it different from a standard sprint retrospective?
It covers the same ground (wins, blockers, what helped and next steps) but uses Mario imagery: coins, Goombas, power-ups and the next level. Treating blockers as Goombas makes them easier to discuss without blame.
Do team members need to know Mario games to take part?
No. The imagery is easy to follow even if you've never played, and the facilitator can explain each column in a sentence.
Can this retrospective be run remotely?
Yes. In TeamRetro everyone adds coins, Goombas, power-ups and goals in real time, then the team groups similar ideas, votes and captures actions together.
Ready to run this retrospective?Try this retrospective live