Paper Airplane Game
Un excellent jeu qui explore l’amélioration continue et le flux de travail lean.
Objectifs d’apprentissage : flux de travail lean, cartographie de la chaîne de valeur
Temps de jeu : 60 minutes
En personne ou virtuel : les deux
Nombre de joueurs : 4 joueurs ou plus
Ressources requises : papier recyclé ou brouillons
Fonctionnement du jeu : le but du jeu de l’avion en papier est de plier autant d’avions que possible dans un temps imparti, mais une seule personne peut effectuer un pliage à la fois.
Paper Airplane game rules
The goal is to, as one team, make as many paper planes of the same design.
The rules are as follows
- There are 3 minutes per iteration and 5 iterations
- In between, there is a 1-minute retrospective
- The airplanes folded must be of the same design and quality.
- Only one person can fold at any one time. Others can do other things as needed for their design.
Gather the team and provide the goals and instructions.
Ask them to agree on the design of the airplane. It can be a simple design with a few drawings that can fly one meter. This includes an element of design, production, and quality testing.
Start the process and time the activity. Let them play it out and then record the number of airplanes that have met the quality requirements. Record the number of airplanes created.
Now time the retrospective, allowing people to change how they work in the next round. They can provide a new estimate if they wish.
Repeat the above process for as many iterations as possible, recording the number each time.
Once all iterations are completed, run a debrief. You can ask questions such as
- Where did you notice you were waiting (waste)?
- How often was everyone engaged?
- What changes were made, and how did they affect the production process?
- What design aspects could make the flow slower or faster?
- How would this game differ if it was played virtually versus in person?
- How did quality controls play a part in this process?
- Did you experience the concept of flow?
- Which iteration stood out?
- How did you feel like working as a team?
- Did leadership change during the iterations?
- What did you learn from playing this game?
Variations to the Paper Airplane game
You can vary to this challenge by
- Timing how long it would take the team to create a set number of planes.
- Increasing or decreasing the complexity of the design of the airplane.
- Introduire le contrôle qualité au milieu du jeu, plutôt qu’à la fin.
- Increase the difficulty, e.g., the airplane must fly at least 2 meters to count.
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